MUCHTAR, Wardatul Maulidina; ACHMADIN, Balya Ziaulhaq; SYARIFAH, Hasnia Imroatis; FATTAH, Abdul. Utilization of Gamification Technology and its Implication on Learning Al-Qur’an Hadith at Madrasah Aliyah Negeri 1 Probolinggo City. Proceeding International Conference on Education, [S. l.], p. 535–546, 2025. Disponível em: https://jurnalfaktarbiyah.iainkediri.ac.id/index.php/proceedings/article/view/4927. Acesso em: 5 apr. 2025.