1.
Purwaningrum S, Fita U. From Passive to Active: Implementing AI-Supported Gamification Learning in Islamic Cultural History Learning. ICOE [Internet]. 2026 Oct. 6 [cited 2026 Nov. 1];:505-20. Available from: https://jurnalfaktarbiyah.iainkediri.ac.id/index.php/proceedings/article/view/9672