JETSU (Explore The Solar System): Student Education Application for Science Science Material for Junior High School Grade 7

Authors

  • Zidah Chotamy Nuriyah Institut Agama Islam Negeri (IAIN) Kediri, Indonesia
  • Ahmad Havi Ramadhan Institut Agama Islam Negeri (IAIN) Kediri, Indonesia
  • Mufidatus Sholihah Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

Keywords:

Solar System, Educational Applications, Science

Abstract

Interactive learning media that integrate aspects can make visual learning clearer. The result of this study is a set of learning programs that can be used as teaching tools. This research uses a type of R&D (Research and Development) research using the ADDIE model. In the development stage, researchers prepare sheets for validation to experts and tested to grade VII students. This research produced the following findings: (1) Development of android-based physics learning media on solar system materials; (2) With an average percentage of 88.33%, material experts, media experts, and material experts can evaluate the feasibility of learning media based on the results of argumentation and testing questionnaires, and can conclude that the media is in accordance with the criteria for use of "Eligible". And tests were conducted on seventh-graders who were in areas near the researcher's home, and were assessed by an average percentage.

References

Anggraini, I., & Sasmita, S. (2022). Animasi Pembelajaran Adab dan Akhlak Sehari-hari Untuk Pendidikan Anak Usia Dini. Building of Informatics, Technology and Science (BITS), 4(1), 7–11. https://doi.org/10.47065/bits.v4i1.1194

Anisa, Arifin, Z. T., & Sukma, N. (2017). Augmented Reality: Pembelajaran Interaktif Sistem Pencernaan Manusia. Jurnal Edukasi Elektro, 1(1), 184–189.

Astuti, I. A., Harwanto, A., & Hidayat, T. (2019). Pengembangan Media Interaktif Pengenalan Sistem Tata Surya Menggunakan Framework MDLC. Eksplora Informatika, 8(2), 158–166. https://doi.org/10.30864/eksplora.v8i2.220

Erwan, S., & Mukhidin. (2013). Pengembangan Model Pembelajaran Berbasis Multimedia Interaktif Pengukuran Untuk Meningkatkan Hasil Dan Kemandirian Belajar Siswa Smp Di Kota Bandung. JUrnal Pendidikan Teknologi dan Kejurusan Universitas Negeri Yogyakarta, 21. https://doi.org/10.21831/jptk.v21i3.3258

Firmansyah, R. I., Aditya, A., & Kartikasari, M. (2021). Game Edukasi Sistem Tata Surya Bagi Siswa Sekolah Dasar Berbasis Virtual Reality. Jurnal Simantec, 9(2), 39–44. https://doi.org/10.21107/simantec.v9i2.9912

Hakim, L. (2018). Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality. Lentera Pendidikan : Jurnal Ilmu Tarbiyah dan Keguruan, 21(1), 59–72. https://doi.org/10.24252/lp.2018v21n1i6

Rahayu, K. N. S. (2021). Sinergi Pendidikan Menyongsong Masa Depan Indonesia Di Era Society 5.0. Jurnal Pendidikan Dasar, 2(1), 87–100. https://doi.org/10.55115/edukasi.v2i1.1395

Rayanto, Y. H., & Sugianti. (2020). Penelitian Pengembangan Model ADDIE dan R2D2: Teori & Praktek (1st ed.). Lembaga Academic & Research Institute.

Safaat H, N. (2014). Rancangan Bangun Aplikasi Pembelajaran Berbasis Teknologi Augmentasi Reality Pada Smartphone Android (Studi kasus: Materi Sistem Tata Surya Kelas IX). Jurnal Sains, Teknologi Dan Industri, 12, 41–47.

Zsalsabilla, M. N., Hendriana, B., & Masykuroh, K. (2022). Pengembangan media augmented reality sistem tata surya (solar system) pada anak usia 5–7 tahun. Jurnal Inovasi Teknologi Pendidikan, 9(2), 136–148. https://doi.org/10.21831/jitp.v9i2.51771

Downloads

Published

2023-09-27

How to Cite

Nuriyah, Z. C., Ramadhan, A. H., & Sholihah, M. (2023). JETSU (Explore The Solar System): Student Education Application for Science Science Material for Junior High School Grade 7 . International Conference on Education, 111–118. Retrieved from https://jurnalfaktarbiyah.iainkediri.ac.id/index.php/proceedings/article/view/1756