Implementation of Duolingo Application in Enhancing Vocabulary Skills of Tenth-Grade High School Students
Keywords:
Duolingo, Vocabulary Acquisition, Gamified Learning, EFL, Mobile-Assisted Language LearningAbstract
This study investigates the effectiveness of the Duolingo application in improving vocabulary mastery among tenth-grade students at SMAN 3 Kediri. Many EFL learners in Indonesia face challenges transitioning from passive word recognition to active usage, compounded by a lack of engaging, technology-based instruction. The research used a pre-experimental design with pre-test and post-test measurements over a two-week intervention. Students completed daily 15-minute Duolingo sessions focusing on everyday vocabulary topics. Results revealed significant improvement in vocabulary scores, with an average increase of 18% from pre-test to post-test. Qualitative observations also indicated higher engagement and motivation, attributed to Duolingo’s gamification features and multimodal learning approach. The findings highlight the potential of integrating mobile-assisted language learning tools into formal education, especially in contexts where traditional methods dominate. This research contributes to pedagogical strategies for EFL classrooms, emphasizing technology integration to enhance vocabulary retention and active use.
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Books
Nation, I. S. P. (2020). Learning Vocabulary in Another Language (3rd ed.). Cambridge University Press.
Ryan, R. M., & Deci, E. L. (2017). Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. Guilford Press.
Journal
Castro, M., Diniz, F., & Pinho, I. (2016). The role of mobile apps in vocabulary acquisition: A case study on Duolingo. Revista Lusófona de Educação, 33, 123–139.
Lee, J., & Hsieh, J. (2020). Exploring EFL learners’ perceptions of Duolingo in vocabulary learning. Language Learning & Technology, 24(2), 20–36.
Nassaji, H. (2020). The role of vocabulary in second language acquisition. Language Teaching Research, 24(4), 469–482.
Vesselinov, R., & Grego, J. (2016). Duolingo effectiveness study. City University of New York.
Zholdas, S., Mussakhanova, Z., & Moldakhmetova, A. (2024). Gamification in mobile-assisted language learning: Evidence from Duolingo users. Education and Information Technologies, 29(2), 1123–1141.
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