Enhancing Students’ Reading Comprehension Through Digital Gamification in Junior High School
Keywords:
Digital Gamification, Reading ComprehensionAbstract
eading comprehension is a critical skill in English as a Foreign Language (EFL) learning. However, many Indonesian junior high school students face persistent challenges in this area, primarily due to low motivation, lack of engagement, and the continued use of conventional instructional methods. These issues underscore the need for innovative pedagogical strategies that align with learners’ interests and digital habits. This study investigates the effect of digital gamification on students’ reading comprehension using a narrative-based video game titled “I Got This: An Interactive Story” as a digital medium in the learning process. The gamification was implemented without the use of specialized platforms, as game elements were manually integrated by the researcher. A quantitative approach with a quasi-experimental design was employed, involving 60 eighth-grade students at SMPN 1 Tarokan, who were assigned to the experiment group and control group through purposive sampling. The experiment group received instruction through a gamified video game incorporating points, levels, leaderboards, badges, and rewards, while the control group was taught using conventional methods. Both groups completed a pre-test and post-test consisting of 25 multiple-choice questions based on narrative texts. Data were analyzed using the Mann-Whitney U test due to non-normal distribution. The results showed a statistically significant difference between the two groups (p = 0.002), with the experimental group demonstrating greater improvement in reading comprehension. These findings highlight the pedagogical value of narrative-driven digital gamification and offer implications for educators and curriculum designers seeking to modernize reading instruction in alignment with the digital habits of 21st-century learners.
Downloads
References
Abusa’aleek, R. A., & Baniabdelrahmandnan, A. A. (2020). The effect of gamification on Jordanian EFL sixth grade students’ reading comprehension. International Journal of education and training (InjET), 6(1), 1-11.
Arikunto, S. (2012). Prosedur penelitian: Suatu pendekatan praktik (Edisi revisi). Jakarta: Rineka Cipta.
Dalman. (2013). Keterampilan Membaca. Jakarta : Rajawali Pers
Huotari, K., & Hamari, J. (2017). A definition for gamification: anchoring gamification in the service marketing literature. Electronic markets, 27(1), 21-31.
Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. San Francisco, CA: Pfeiffer & Co.
Kemendikbud. (2023). Laporan hasil asesmen nasional 2023. Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia. https://pusmendik.kemdikbud.go.id
Khoiriyah, K. (2015). The Impact of Directed Reading Thinking Activity Strategy toward the Learners'reading Comprehension. Jurnal Edukasi: Kajian Ilmu Pendidikan., 1(1), 1-10.
Khoiriyah, K., Sulistiyani, S., Wicksono, A., & Aji, M. P. P. (2021). Exploring Interactive Multimedia In Literal Reading Class. BRIGHT: A Journal of English Language Teaching, Linguistics and Literature, 4(2), 76-83.
Nadhif, M. H. (2021). The impact of the walking dead video game on students' reading comprehension on narrative text. Journal of Research on English and Language Learning (J-REaLL), 2(2), 125-131.
Pisa, O. E. C. D. (2019). Results (Volume I): What students know and can do. Organization for Economic Cooperation and Development (OECD): Paris, France.
Polit, D. F., & Beck, C. T. (2006). The content validity index: are you sure you know what's being reported? Critique and recommendations. Research in nursing & health, 29(5), 489-497.
Sari, N., AkbarJono, A., & Martina, F. (2022). THE EFFECT OF GAMIFICATION IN LEARNING ON STUDENTS’READING COMPREHENSION. JPT: Jurnal Pendidikan Tematik, 3(1), 29-33
Wahyudin, A. Y., Pustika, R., & Simamora, M. W. B. (2021). Vocabulary learning strategies of EFL students at tertiary level. The Journal of English Literacy Education: The Teaching and Learning of English as a Foreign Language, 8(2), 101-112.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Reyhan Haisung Aulada Abraham, Khoiriyah, Sulistyani

This work is licensed under a Creative Commons Attribution 4.0 International License.





