An Investigation into Undergraduate Students’ Perception of Kahoot Mediated E-Assessment

Authors

  • Moh. Arif Mahbub Universitas Islam Jember, Indonesia

DOI:

https://doi.org/10.30762/jeels.v7i2.2060

Keywords:

Digital Game-based Learning (DGBL), E-Assessment, Gamification, Kahoot

Abstract

This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning. To this end, a sequential explanatory study was employed. Undergraduate students from a private university in Indonesia (N=21) agreed to participate in this study. A web-based five-point Likert scale questionnaire was developed to examine their perceptions of this platform. A focus-group interview was also conducted to detect their in-depth feelings. The results indicated that they positively appreciated the integration of this tool into classroom instructions. Implications, conclusion and limitations were then discussed.

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2020-11-25

How to Cite

Mahbub, M. A. . (2020). An Investigation into Undergraduate Students’ Perception of Kahoot Mediated E-Assessment. JEELS (Journal of English Education and Linguistics Studies), 7(2), 269–296. https://doi.org/10.30762/jeels.v7i2.2060