Digital media and K–12 mathematical literacy: A systematic review of comparative studies

Authors

  • Navel Oktaviandy Mangelep Mathematics Education Study Program, Universitas Negeri Manado, North Sulawesi, Indonesia
  • Frisca Mareyta Pongoh Marine Transportation Management Study Program, Politeknik Pelayaran Sulawesi Utara, North Sulawesi, Indonesia
  • Silvana Enjelina Bander Accounting Study Program, Sekolah Tinggi Ilmu Ekonomi Petra Bitung, North Sulawesi, Indonesia
  • Imriani Moroki Information Systems Study Program, Institut Agama Kristen Negeri Manado, North Sulawesi, Indonesia
  • Christari Lois Palit Mathematics Education Study Program, Universitas Negeri Manado, North Sulawesi, Indonesia
  • Gabriella Hillary Wenur Mathematics Education Study Program, Universitas Negeri Manado, North Sulawesi, Indonesia
  • Kinzie Feliciano Pinontoan Department of Science and Technology, Universitas Prisma, North Sulawesi, Indonesia

DOI:

https://doi.org/10.30762/f_m.v9i1.8342

Keywords:

Mathematical Literacy, Digital Media, Mathematics Learning, Problem-Solving, Technology-Based Education

Abstract

The development of educational technology has created significant opportunities to improve students' mathematical literacy through the integration of digital media into mathematics instruction. This study systematically reviews and synthesizes comparative evidence on digital media versus traditional teaching methods in K–12 mathematical literacy. As a qualitative systematic review rather than a meta-analysis, it characterizes reported findings rather than establishing pooled causal effectiveness. Forty quantitative studies were selected based on predefined inclusion and exclusion criteria, with screening documented in a PRISMA flow diagram covering experimental designs, digital media interventions, and quantitative literacy measures. Methodological quality was appraised using a structured risk-of-bias assessment. Most studies reported gains in problem-solving, comprehension, spatial reasoning, and higher-order thinking. Interactive software, augmented reality, and educational games boosted motivation through visualization, personalization, and feedback, despite persistent limitations in devices and access. These findings are broadly consistent with digital learning functioning as an adaptive pedagogical strategy. However, the strength of evidence varied with study quality, and most studies did not report comparable effect sizes, limiting cross-study conclusions. This study enriches the knowledge base on technology-based mathematics education and provides an empirical foundation for teachers, policymakers, and researchers to design more contextual, interactive, and literacy-oriented mathematics learning for the 21st century.

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References

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Published

29-06-2026

How to Cite

Mangelep, N. O., Pongoh, F. M., Bander, S. E., Moroki, I., Palit, C. L., Wenur, G. H., & Pinontoan, K. F. (2026). Digital media and K–12 mathematical literacy: A systematic review of comparative studies. Journal Focus Action of Research Mathematic (Factor M), 9(1), 174–198. https://doi.org/10.30762/f_m.v9i1.8342

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