Enhancing Third Grade Students’ Learning Outcomes in Science and Social Studies Through Game-Based Learning: A Classroom Action Research

Authors

  • Meirita Sari Program Studi Tadris Ilmu Pengetahuan Alam, Universitas Islam Negeri (UIN) Fatmawati Sukarno, Bengkulu, Indonesia
  • Elvida Sari Yunilarosi Program Studi Tadris Ilmu Pengetahuan Alam, Universitas Islam Negeri (UIN) Fatmawati Sukarno, Bengkulu, Indonesia
  • Siti Mubarokatul Ula Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Terbuka, Indonesia
  • Vishal R. Panse Late.B.S.ArtsProf.N.G.Science & A.G.Commerce, College Sakharkherda, India
  • Alok Shukla Department of Physics, National institute of Technology Mizora, India
  • Shreeniwas Omanwar Sant Gadge Baba Amravti University, India

DOI:

https://doi.org/10.30762/ijise.v4i3.6655

Keywords:

Game-based learning, Living Things Cycle, Science Learning

Abstract

The low learning outcomes of third-grade students at SDN 2 Rambang in Science learning. Therefore, innovation through game-based learning is needed. This research aims to improve the learning outcomes of third-grade students at SDN 2 Rambang on the topic of the life cycle of living things in Science learning using the game-based learning method. The subjects of this research were 19 third-grade students at SDN 2 Rambang. The method used in this research was Classroom Action Research which was carried out in 2 cycles. The instruments used included observation sheets, learning outcome tests, and documentation. The results of the research showed that the application of the game-based learning method could improve student learning outcomes. In the pre-cycle, only 6 out of 19 students (31.6%) achieved scores above the Minimum Completeness Criteria. In the first cycle, this increased to 12 students (63.2%), and in the second cycle, it further increased to 19 students 100%). In addition to the increase in learning outcome scores, students also showed increased motivation, activeness, and understanding of the material. Thus, it can be concluded that the game-based learning method is effective in improving student learning outcomes in Science learning, especially on the topic of the life cycle of living things.

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Published

2025-11-21

How to Cite

Sari, M., Yunilarosi, E. S., Ula, S. M., Panse, V. R., Shukla, A., & Omanwar, S. (2025). Enhancing Third Grade Students’ Learning Outcomes in Science and Social Studies Through Game-Based Learning: A Classroom Action Research. Islamic Journal of Integrated Science Education (IJISE), 4(3), 119–131. https://doi.org/10.30762/ijise.v4i3.6655

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