Teachers' Perceptions of the Kahoot Use in Learning of Pancasila and Citizenship Education (PPKN) in Public Elementary School

Authors

  • Rodhatul Alawiyah Ash Shodiq Program Studi PGMI, FTIK UIN Sunan Kalijaga Yogyakarta
  • Andi Prastowo Program Studi PGMI, FTIK UIN Sunan Kalijaga Yogyakarta

DOI:

https://doi.org/10.30762/sittah.v5i1.2700

Keywords:

Civics Learning, Elementary School, Kahoot Application

Abstract

This study contains issues related to 1) teachers' perceptions of the use of the Kahoot application in Civics learning at SDN Depok 1, 2) what are the advantages and disadvantages of teachers in using the Kahoot application in Civics learning, 3) how the application of Kahoot media in Civics subjects. In this study, researchers conducted surveys or interviews with teachers at SDN Depok 1 to see perceptions of using Kahoot in Civics learning. This study aims to analyze teacher perceptions of using Kahoot in Civics learning. This study uses a qualitative research approach and case study method. Data collection techniques with observation, interviews, and documentation. This research was conducted at the SDN Yogyakarta area, namely Depok 1 State Elementary School, with 28 students, 12 boys and 16 girls, and 1 class teacher. The results showed 1) the teacher's perception, in this case, is evident from the indicators of a teacher in getting a response, description, and understanding obtained when using Kahoot media in learning, 2) the advantages of Kahoot media are that it makes it easier for teachers to evaluate learning, makes it easier to see the score, while the disadvantages of using the Kahoot application according to teacher perceptions are that it requires high internet access, 3) Application of Kahoot media in Civics subjects.

Downloads

Download data is not yet available.

References

Alfansyur, A., & Mariyani, M. (2019). Pemanfaatan Media Berbasis Ict “Kahoot” Dalam Pembelajaran Ppkn Untuk Meningkatkan Motivasi Belajar Siswa. Bhineka Tunggal Ika: Kajian Teori Dan Praktik Pendidikan PKn, 6(2), 208–216. https://doi.org/10.36706/jbti.v6i2.10118

Bahar, H., Setiyaningsih, D., Nurmalia, L., & Astriani, L. (2020). Efektifitas Kahoot Bagi Guru Dalam Pembelajaran Di Sekolah Dasar. KACANEGARA Jurnal Pengabdian Pada Masyarakat, 3(2), 155–162. https://doi.org/10.28989/kacanegara.v3i2.677

Fadly, M. F. N., & Sari, P. M. (2022). Persepsi Siswa terhadap Pemanfaatan Kahoot dan Quizizz Dalam Pembelajaran Di Kelas IV Sekolah Dasar. Jurnal Cakrawala Pendas, 8(4), Article 4. https://doi.org/10.31949/jcp.v8i4.2792

Fauzan, A., Safira, M. C., & Sulistyo, E. N. (2020). Inisiasi Kahoot! sebagai variasi pembelajaran kalkulus bagi mahasiswa teknik lingkungan. Jurnal Riset Pendidikan Matematika, 7(2), 118–131. https://doi.org/10.21831/jrpm.v7i1.33735

Fazriyah, N., Saraswati, A., Permana, J., & Indriani, R. (2020). Penggunaan Aplikasi Kahoot Pada Pembelajaran Media Dan Sumber Pembelajaran Sd. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 6(1), 139–147. https://doi.org/10.36989/didaktik.v6i1.119

Firdiansyah, Y., & Pamungkas, H. P. (2021). Analisis Persepsi Mahasiswa Terhadap Penggunaan Kahoot Sebagai Media Evaluasi Pembelajaran Pada Mata Kuliah Teori Ekonomi Moneter. JEKPEND: Jurnal Ekonomi Dan Pendidikan, 4(1), 1. https://doi.org/10.26858/jekpend.v4i1.15549

Jannah, K., & Pahlevi, T. (2020). Pengembangan Instrumen Penilaian Berbasis Higher Order Thinking Skills Berbantuan Aplikasi “Kahoot!” Pada Kompetensi Dasar Menerapkan Penanganan Surat Masuk Dan Surat Keluar Jurusan OTKP Di SMK Negeri 2 Buduran. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(1), 108–121. https://doi.org/10.26740/jpap.v8n1.p108-121

Ma’ruf, A., & Alfurqan, A. (2022). Analisis Penggunaan Aplikasi Kahoot sebagai Digital Game Based Learning dalam Evaluasi Pembelajaran PAI di SMA Negeri 2 Padang. As-Sabiqun, 4(5), 1276–1287. https://doi.org/10.36088/assabiqun.v4i5.2238

Melawati, R. (2022). Penggunaan Aplikasi Kahoot dalam Meningkatkan Kreatifitas Mahasiswa. JURNAL PENELITIAN, 16(1), Article 1. https://doi.org/10.21043/jp.v16i1.13319

Miles, M. B., Huberman, A. M., & Saldana, J. (2013). Qualitative Data Analysis: A Methods Sourcebook. SAGE Publications.

Moleong, L.J. (2010). Metodologi Penelitian Kualitatif. PT. Remaja Rosdakarya.

Mukhlis, M., Yusran, Y., & Basrul, B. (2022). Pengaruh Media Kahoot Terhadap Minat Belajar Siswa di SMKS Darul Ihsan Aceh Besar. Prosiding Seminar Nasional Biologi, Teknologi Dan Kependidikan, 10(2), Article 2. https://doi.org/10.22373/pbio.v10i2.15394

Nasution, A. J., Ziliwu, S., Akhiriani, W., & Waina, A. (2023). Penguatan Moral Melalui Pembelajaran PPKN di MIS Al-Afkari Kabupaten Deli Serdang. EduInovasi: Journal of Basic Educational Studies, 3(1), 151–159. https://doi.org/10.47467/edui.v3i1.3156

Permana, N. S. (2021). Implementasi Aplikasi Kahoot Sebagai Media Pembelajaran Berbasis Game Dalam Pelajaran Pendidikan Agama Katolik. JPAK: Jurnal Pendidikan Agama Katolik, 21(2), 128–135. https://doi.org/10.34150/jpak.v21i2.334

Priyambodo, H. Y., Amrullah, M. F. F., & Moi, M. Y. (2022). Persepsi Guru Terhadap Pelatihan Penggunaan Kahoot! Di SMA Dharma Ayu Kefamenanu. Jurnal Umum Pengabdian Masyarakat, 1(1), Article 1. https://jurnal-cahayapatriot.org/index.php/jupemas/article/view/55

Salfadilah, F., Prastowo, A., & Wibowo, Y. R. (2023). Aplikasi Kahoot Sebagai Media Penilaian Kognitif Berbasis Hots Di Sekolah Dasar. JRPD (Jurnal Riset Pendidikan Dasar), 6(1), 36–45. https://doi.org/10.26618/jrpd.v6i1.9791

Seftiani, I. (2019). Alat Evaluasi Pembelajaran Interaktif Kahoot pada Mata Pelajaran Bahasa Indonesia di Era Revolusi Industri 4 . 0. Prosiding Seminar Nasional Bulan Bahasa (Semiba), 1(1), 284–291. https://ejournal.unib.ac.id/semiba/article/view/10342

Sulistiawati, S., Mulyati, T., & Furnamasari, Y. F. (2023). Pengembangan bahan ajar media Kahoot untuk pembelajaran PPKN materi keberagaman kelas IV sekolah dasar. Jurnal Bintang Pendidikan Indonesia, 1(4), 144–156. https://doi.org/10.55606/jubpi.v1i4.2018

Sulistiyawati, W., Sholikhin, R., Afifah, D. S. N., & Listiawan, T. (2021). Peranan Game Edukasi Kahoot! dalam Menunjang Pembelajaran Matematika. Wahana Matematika Dan Sains: Jurnal Matematika, Sains, Dan Pembelajarannya, 15(1), 46–57. https://doi.org/10.23887/wms.v15i1.29851

Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! For learning – A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818

Wibowo, H. P., Nurliana, E., Aryanis, D. F., & Nugroho, O. F. (2022). Analisis Pemanfaatan Media Kahoot Sebagai Inovasi. Prosiding Seminar Nasional Ilmu Pendidikan Dan Multidisiplin, 5(9), 302–307. https://prosiding.esaunggul.ac.id/index.php/snip/article/view/274

Wigati, S. (2019). Penggunaan Media Game Kahoot Untuk Meningkatkan Hasil Dan Minat Belajar Matematika. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 8(3), 457–464. https://doi.org/10.24127/ajpm.v8i3.2445

Downloads

Published

2024-04-30

How to Cite

Ash Shodiq, R. A. ., & Prastowo, A. . (2024). Teachers’ Perceptions of the Kahoot Use in Learning of Pancasila and Citizenship Education (PPKN) in Public Elementary School. SITTAH: Journal of Primary Education, 5(1), 103–113. https://doi.org/10.30762/sittah.v5i1.2700

Similar Articles

<< < 1 2 3 4 5 > >> 

You may also start an advanced similarity search for this article.